I was considering writing about computer science majors or something in that field but for one i'm not 100% sure thats a discourse community and 2 i just switched to the major and don't really know much. Then again it is a research paper and i could do research lol. But thinking about whether i could grind out 7+ pages about this topic.. and be interested idk.
Another community i was considering was video game players.
Hmmm lets see how would i break this down.
Their communication
- youtube videos
- twitch / live streams
- reddit
- over the mic while playing or Voice Chat
Meetings/Gatherings
Well at least the people i know don't really gather with other people to play. They usually just call/text each other and invite each other to play through the game. There is this convention called Twitch Con which is exactly like comic con but for this app/website for gamers.
(I'm just going to try and answer some of the questions on Professor Flewellings blog)
The communicative practices and enculturation are acquired by playing the game and your aspiration to be a high rank player. lol Playing video games can become very addicting and i feel like it doesn't really take long for someone to become a member of this community.
Values and norms of playing video games.. I would say superiority or dominance over others or the satisfaction of completing a game or quest or task.
As for literacy, I dont think there is much that needs to be acquired in order for you to be in the community. It's more like you pick up a game and play it and if you like it you continue to play, spend a lot of your time doing just that, and you start to pick up how to talk to other gamers.
The cost to take on this community... money, time, and attention. Those, if im not forgetting any others, are the biggest sacrifices or if you call them investments you put towards being in this community. You spend money on so many games, memberships, items in the game, consoles, accessories etc. So much money is spent on this you won't even realize until you add it up at the end of the year. Time, time, time. Like i said it becomes very addictive and people reach the point where they are extremely dedicated to playing that they prioritize playing before anything else. Attention, like time, people constantly think of their games about what they need/want to do, how to do things etc.
I think this would be a good discourse community to write about. I hope it's an acceptable one too. Other than this i got nothing and will have to brain storm super hard at my meeting to figure something out.
Okay bye bye.






